#pragma region Licensing
/*
       LOGL::GLib -> LorgonJortle's OpenGL Game Library
       Copyright (C) 2011  Jesse 'LorgonJortle' Wilkerson

       This program is free software: you can redistribute it and/or modify
       it under the terms of the GNU General Public License as published by
       the Free Software Foundation, either version 3 of the License, or
       (at your option) any later version.

       This program is distributed in the hope that it will be useful,
       but WITHOUT ANY WARRANTY; without even the implied warranty of
       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       GNU General Public License for more details.

       You should have received a copy of the GNU General Public License
       along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#pragma endregion

#include "MaterialGroup.h"

using namespace LOGL_GLib::Common;

namespace LOGL_GLib
{
     namespace Content
     {

          /******************************************************************************
           MaterialGroupe::MaterialGroupe();
                    Arguments:
                         void

                    Description:
                         Construct a MaterialGroup.

                    Returns:
                         The MaterialGroup object.
          *******************************************************************************/
          MaterialGroup::MaterialGroup()
          {
               Faces = 0;
               Start = 0;
          }

     } /* Namespace Content. */
} /* Namespace LOGL_GLib. */
